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Mydnight The City Lost in Time An ancient curse has been broken, and this city has returned from a timeless void. Troop Type: Mystic Arcane: Spirit Mana Color: Banner of Mydnight +2 +1 -1 x2 Lord of Terror: |
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Nightweaver |
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Mystic Blue |
Mystic Bond Allied Mystics gain 2 Life. |
Arcane Gain 1 Magic when an ally casts a spell. |
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Night’s Blessing Give 2 Magic to all Mystic Allies when matching Purple. |
Chaos |
Shadow |
Cunning |
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1 |
Daemonic Rage All Daemons gain 1 Attack. |
Gloom All Purple allies gain 2 Life. |
Hunt Hunter's Mark a random enemy on 4 or 5 of a kind. |
5 |
Dark Hunger Steal 1 Life from the first enemy when matching Purple Gems. |
Shadow Scales All Naga Allies gain 1 Armor every turn. |
Knife Throwing Gain 2 Magic if using a Dagger. |
10 |
Plaguebearer Disease a random enemy on 4 or 5 Gem matches. |
Shadows' Call 20% chance to summon a Sister of Shadows when an enemy dies. |
Light Fingers Gain 5 Gold every turn. |
20 |
Spawn of Hell 50% chance to summon a Hellspawn when an enemy dies. |
Dusk's Aura Create a darkstorm at the start of a battle. |
Backup 35% chance to summon a Bandit when an ally dies. |
40 |
Sudden Doom Create a Doomstorm at the start of battle. |
Stealthy Cannot be targeted by spells (unless there are no other targets). |
Goblin Friend All Goblins gain 2 Attack. |
70 |
Delirium Gain 2 Magic and Attack when I take damage to Life |
Dark Venom Poison a random Enemy when matching purple Gems. |
Dodge 30% chance to dodge Skull damage |
100 |
Chaos Wave All enemies lose 1 point on a random skill when I match Skulls. |
Rising Shadows 7% chance to assassinate the last enemy when another enemy dies. |
Thieves' Guild All Rogues gain 1 Magic on 4 or 5 of a kind. |
Night Shear |
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Dagger |
[ 14 Purple ] Deal [Magic + 4] damage to an Enemy. Then Curse and inflict Terror to all Enemies above them. |
+1 Attack +2 Attack +4 Armor+2 Attack +1 Magic |