SEA OF SORROW [The Dark Waters] Strange half-blind Merfolk inhabit this dark ocean, devouring all intruders. Kingdom: Merlantis Mana Color: Banner of Sorrowful +2+1-1 x2 Lord of Sorrow: 1 |
The Dark Waters
Faction map name: Sea King’s Lair
Start room: Sea Cave
Finish room: Sea King’s Throne
1st line - Start 2nd line - III room 3rd line - IV rooms 4rd line - Finish |
Sea Cave | All future Enemies gain Water Heart |
Sea King’s Throne | Complete the Delve |
The Deep King | #SQUIDGOALS | ||||||
Merfolk
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Watery Ambush (15 Blue / Brown) Deal [Magic + 2] true splash damage to 2 random enemies. Submerge myself and a random ally. |
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Sea Witch | Just when you thought it was safe... | ||||||
Merfolk-Mystic
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Dark Waters (13 Blue / Purple) Create 8 Blue and 8 Brown Gems. Submerge, Enrage and give [Magic + 1] Life to an ally. |
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Hammerclaw | Look like crabs, talk like people. | ||||||
Merfolk-Monster
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Crab Hammer (12 Green / Brown) Gain [Magic + 1] Life. If there is 13 or more Blue Gems, Gain 4 Attack. Explode either a Row OR Column. |
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Mershark | I am a nice shark, not a mindless eating machine. | ||||||
Merfolk
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Shark Harpoon (12 Blue / Red) Deal [Magic + 2] true splash damage to an enemy, boosted by Submerged allies. [2x] |
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Warmaster Staff |
Writhing Staff (14 Blue / Brown) Deal [Magic + 13] scatter damage. Create 8 Skulls. Entangle the first Enemy. |
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+1 Attack +4 Life +1 Magic +2 Attack +1 Magic Mighty: Gain 2 Attack Draining: Drain 3 Mana from the first enemy Tidal: Submerge myself Wraithlike: Steal 1 Magic from the first enemy |
Azura [Pool of Sorrow] I wanna be where the people are... |
DARK WATERS[Investigate the dark waters.]Hero: Along the western coast of the Underworld... Hero: The Water appeared unnaturally dark. Azura: I wonder what is in here. Hero: So do I. Azura: I have heard tales of such places - dark oceans, filled with life. Hero: Life? Azura: Indeed. Do you feel like a swim? My magic will allow you to breathe underwater. Hero: Very well.
Hero: Although the water was dark... Hero: A strange incandescence outlined ancient ruins. Azura: It is beautiful. Who could have created such a place? Hero: I wonder. Azura: And was it always so dark? Hero: No idea. Azura: Let us investigate further. Hero: Very well. |
SEA QUEST[Investigate the underwater ruins.]Azura: I feel the answers we seek will be in these ruins. Hero: I agree. Azura: We just need to be careful of these huge crab-like creatures. Hero: For sure. Azura: They look as if they are guarding this place. Hero: So it seems.
Azura: The runes and images on these walls tell of a once-great civilization. Hero: So I see. Azura: Mersharks. They are kin to my own folk. Hero: Just... more bitey. Azura: It seems they fought a great war against some monstrous creature. Hero: Ahh, yes. Azura: The Deep King, they called him. Hmmm... Hero: Hmmm, indeed. |
WITCHES OF THE SEA[Investigate the cave.]Azura: I wonder if the Deep King is still here. Hero: Perhaps. Azura: If so, then I believe he may be in the caves nearby. Hero: Caves? Azura: Yes, caves. Follow me. We shall investigate. Hero: Very well.
Azura: It seems the Deep King still lives. Hero: It does. Azura: And that he controls the Mersharks. Hero: Yes. Azura: Let us press deeper into the caves. We may yet find him. Hero: Very well. |
THE DEEP KING[Defeat the Deep King to free the Mersharks.]Azura: The Hall of the Deep King! Hero: Yes. Azura: We must defeat him. For my kinfolk! Hero: Lead on!
Azura: The Deep King has been defeated. Hero: For now. Azura: You believe he will return? Hero: Perhaps. Azura: Then we shall keep an eye on these dark waters. Hero: Very well. Azura: And if he returns, it will not be for long! Hero: As you say. |