PHOENIX STONE
One morning, the sun never rose.
It remained as dark as the middle of the night...
Panic soon began to set in amongst the people of Krystarra.
As quickly as we could manage, we headed to Zhul'Kari.
It seemed likely the Dark Elves might be involved.
When we encountered Night Spiders, it dawned on us that Eldrazhor, in the Underworld, may even be behind this strange event.
WEB OF SHADOWS: Nightfall
Still the sun hadn't risen.
and it wasn't because of the Dark Elves or their exiled kin...
Old stories told tales about the Frost Giants of Stormheim trying to bring about an eternal dark Winter, so we flew there to seek out the Storm Giants and learn if there was any possibility the Frost Giants were involved.
STORMY NIGHT: Black Ice
The Storm Giants helped us capture a Frost Giant, but he knew nothing about the Darkness.
It was time to start looking for help, so we set out for the Bright Forest to meet with the Spring Emissary.
If anyone knew about the darkness, it would be the Summer Fey.
SPRING BREAK: Chasing the Sun
Of course!
The Summer Fey had the answer - the problem lay in Suncrest.
Every night Zilopochtli slew Quetzalma the Dawn Phoenix, and every morning she would rise again with the sun.
But this time, Quetzalma had not risen.
The Spring Emissary suggested we seek out Cyrene the Tide Oracle in Merlantis to learn what could be done.
STRANGER TIDES: The Tide Oracle
Cyrene, the Tide Oracle, cast an augury to learn how to bring Quetzalma, the Dawn Phoenix, back to life.
It seemed that the Dawnstone had been broken, and we would need to forge a new one.
It would need the light of rainbow and the fire of a volcano, along with some Dwarven ingenuity.
We'd need to head to Pan's Vale next, but we decided to stop in Adana along the way.
SOLAR POWER: Shooting Stars
Well that was close!
Sparkgrinder's inventions quite often backfire, so we certainly didn't trust the modifications to his rice-cooker which he assured us could make the sun rise again.
That crisis averted, we set out for Pan's Vale, in search of Argos the Satyr who could hopefully help us trap the light of a rainbow.
SEE YOU LATER SATYR: Rainbow’s End
The rainbow was ours!
We now needed to reach the volcano at the center of the Broken Spire to somehow capture its heat.
However, we heard disturbing reports of Goblin activity in Zaejin.
The troublesome little creatures were running amok in the dark.
We resolved to stop in to help while on our way south.
MAGIC MUSHROOMS: Fungal Growth
Ugh, Goblins and fungus...
At least that was dealt with.
Now we could continue on our way to search for a Volcanic Golem in the Broken Spire.
If we could take its heart, we'd have the fire of a volcano, and that would be all we'd need to re-forge the Dawnstone.
FEELIN’ HOT, HOT, HOT: Heart of Fire
We had the light of a rainbow and the heart of a volcano.
We headed towards Khaziel, hoping King Highforge would allow us to speak with his royal smith, Durban Ironfall, and we could reforge the Dawnstone.
PUMPING IRON: Forging the Stone
At last, the Dawnstone was in our possession.
All that remained was to travel to Suncrest and face Zilopochtli and his High Priest Metztli, restore the Dawnstone, and resurrect Quetzalma the Dawn Phoenix.
VULTURE CULTURE: Sunrise
We finally restored the Dawnstone, and Quetzalma the Dawn Phoenix rose from her ashes, and the sun rose with her for the first time in many months.